On the Nature of Dragons

A brief treatise on Dragons in the Reconstruction Era.

From the Reconstruction Archive, 532 Sela

Documented by Magister Tyrus, The Archive


From the reclusive Toto to the wild Hyrnedhnai, many an impressive Beast calls Circadia home. Such creatures (seemingly) have mortal lives and, through their use of Mana, intersect with the Divine intention of the Gods; however, they nevertheless live separately from what we call ourselves–“Mortals.” These creatures speak their own languages, have their own cultures, and move throughout the world in a way fundamentally different from our own Mortal worlds. Indeed, anyone who has interacted with one of the Mynaira, even one assimilated into Mortal society, can attest to the fundamental differences between a Circadian Mortal and a Circadian Mynaira.

There are different academic terms for this category of creatures.

“Creatures of Mana” has a level of popularity, but many have correctly indicated that this would include Mortals.

Magister Natasza Zmeyanov has proposed “Divine Beasts” to differentiate these creatures from not only Mortals but also from the elusive “Strange Beasts” found in the annals of Steramestei’s historical lore.

Some have argued that “Divine” assumes a connection that may not exist and have, instead, proffered “Magical Beasts.” Many have criticized this as semantical hair-splitting, and some have raised an eyebrow at the implied heresy, but some nonetheless favor “Magical” above “Divine.”

The diversity of such creatures cannot be overstated, particularly since it is estimated that Circadian Mortals have only encountered roughly half of the extant population. Indeed, romanticism surrounding the “undiscovered” has given way to many fantastical stories of any number of Divine Beasts, and, among all of these Beasts, one has most strongly captured imaginations since time immemorial: the Dragon.

Be they called wyvern, drake, or wyrm, images of Dragons inhabit the margins of codices, the buttresses of ornate temples, and even ruins dated to as early as the First Pantheon. Homespun folklore and archaic hymnals alike make mention of Dragons, particularly insofar as Dragons are associated with the Gods Beodhen, Nepheris, and their forebears. Across texts, there is a general agreement that Dragons are large, long-lived, and highly magical. In depictions, they are almost universally scaled creatures, reptilian in presentation, and possessing ferocious claws and fangs–from these generalities, they range as diversely as artists’ imaginations might.

To a great number of people, particularly the layfolk divested from such notions, the Dragon is little more than fiction: a misappropriation of some other Divine Beast, some believe the Dragon is a sprawling fantasy borne of Mortal creativity and desire for the unknown. This is largely because there are few–if any–substantiated accounts of interactions with Dragons that could not be better explained by encounters with other Divine Beasts. (Magister Piers Yuna, for example, writes on a well-documented incident when seven Toto, hoping to scare away approaching Mortals, created an illusory Dragon. The illusory Dragon, believed by the Mortals to be real, looked almost exactly like the Red Dragon seen on Beodhen’s Dynastic seal, but was in fact a product of Toto ingenuity.)

To many, however, Dragons are not only real but integral to the Reign of the Gods. Such believers suggest that Dragons do not interact with Mortals because that is simply not their purview–to assume that absence indicates non-existence is little more than Mortal arrogance.

A small number of Mortals, of course, claim to have personally encountered Dragons. Such accounts are few, far between, and poorly regarded but nevertheless remain remarkably consistent. They include:

Sightings of a colossal serpent, swimming some hundred miles south of Port Naia.

Rumbling earthquakes in the southeast precipitated by a humongous Black drake taking flight into the air.

Tremendous footprints, fresh, deep, and suggesting a gargantuan lizard, on the coast across from the Gray Isles.

And, of course, there are those few who have journeyed through Shadow when granted an audience with T’Zyri and, on their way to meet the Goddess, encountered an ominous presence, draconic in bearing but best described as “terrible” and “wicked.”

Who can say what is fact and what is fantastical memory?

From true cynic to generous skeptic, even those unsure of the reality of Dragons must admit that their hold on the Circadian imagination is substantial.

In any event, it is perhaps no small wonder that, to this day, places uncharted on maps are still marked “here be Dragons.”

Slack Channel

A fairly minor announcement:

I very rarely use Discord but am on Slack all the time for work. I miss a lot of messages on Discord but appreciate that it gives people a forum space disconnected from this one.

We will continue to use Facebook and our website for major announcements, but I’ve created a Slack channel for our games. I’m going to keep the Discord channel open because there are some people who use it heavily, but I personally will be shifting over to Slack.

Come join if Slack is your thing! It takes a slight learning curve but is pretty simple.

Link will expire in 30 days:

https://join.slack.com/t/witchtowerslarps/shared_invite/zt-29fgxuhzr-~Pr389o9YnIT7T9VwcRg5A

The Cloisters: On the Naming of the Great Ages

The Reconstruction Archive, 534 Sela

Magister Tyrus, Archivist

For those who find themselves researching the ancient documents of our history, the various titles of the Great Ages become familiar friends (and perhaps frustrations). The three Great Ages of Circadian History–Ul, Lyr, and Sela–mark the wide categories of time spent between Mortals and Gods. While Mortal and Deific history surely existed prior to these Ages, we have no tangible knowledge of it.

The three Great Ages are written in Old Circadian, called “Horizon’s Voice” by Devout linguists, which suggests their relevance to the ancient language of the early Gods. Importantly, the names of the Great Ages are given to the ages by Deities not Mortals. Mortals have given their own names to the various eras within Circadian history, such as The Era of Steel and Silver which indicates the first century of T’Rer’s Reign as King of the Gods.

Ul lasted for roughly 2000-3000 years and was divided into three Lesser Ages. 0 Ul, approximately 3000 years ago, marks when ZyrZane and T’Myrim alighted. Since the Common Tongue we all still speak today developed during this period, it is often called the Age of Language. The Age of Worship followed, and religion as we now know it centralized around worship of a handful of major Deities. Ul ended with the Age of Creation during which multiple Gods came into terrestrial being.

Lyr started somewhere within The Age of Creation, generally estimated anywhere from 500-800 years ago. Called The Dynastic Age, Lyr marks the reign of the First Pantheon. While comparatively brief when considering Ul, Lyr nevertheless was one of the most tumultuous and significant periods of Circadian history.

Our current Great Age, Sela, began a little over 500 years ago. 0 Sela started with the Reign of T’Rer and the Second Pantheon. It continues through Beodhen’s Reign.

The math, or course, can be a bit odd: there is significant controversy among scholars as to how long a given Age lasted, and all but a few of the dates are heavily contested. But such is the joy of history.

And for a final word on the Great Ages: as any historian knows, ancient history is notoriously difficult to track down, and the average Circadian knows little more than the most basic of our ancient histories: the Old Gods, the Blood War, and the best known mythologies of our various Deities. Our ancient history, including aspects that might otherwise seem easily remembered, are all but lost to the most dedicated of scholars. In particular, details on T’Rer’s reign are scant, and even long-serving Magisters of the Cloisters admit their ignorance on the particulars of the majority of Sela. Scholars of the God of Truth’s Reign generally believe a cataclysm occurred during that period and resulted in the loss of substantial knowledge.

Of course, this trend has reversed during Beodhen’s Reign. Since the end of the Blood War, Mortals have found themselves chancing upon ancient histories never before known. Even skeptical archivists concede that information is simply appearing in tomes previously thought well-scoured and meticulously indexed. It is largely believed that this is due to T’Zyri’s own Divine influence as a Goddess of not just Secrecy and Knowledge, but Memory.

Questions on Death and Minor Gods

We had some good questions from PCs that came up in PELs that we thought we’d answer for everyone!

Question 1: Is there a set total number of times you can die at Zealot before you Permanently Die?

Do not read this if you want Death to be a complete mystery!

No, there is no set number, and it’s very fluid. 

Now that some of you have experienced how it functions in game, we wanted to offer a little more insight on both the in-game and out-of-game mechanics of Death. 

At Zealot, when players die during the course of the game, they draw from the Deck of Fate. You can read more about that here. 

Importantly, players are brought back by a Blessing or Favor from a God. Blessings indicate that the God looks favorably upon the fallen and appreciate their service to the world. Favors indicate that the God may eventually expect some sort of repayment or service–generally, a simple consecration of a strand of beads or something similar is enough.

However, individuals or towns who repeatedly incur Favors from the same God may find themselves tasked with larger services to the God.

Out of game, this process is mostly randomized. This is partially because randomization is fun for staff, because we have to adapt the story to fit the PC’s narrative. There will be times when it will not be randomized which you can explore in-game. (But you can imagine, for instance, that if the town angered Steramestei or T’Zyri, the Goddesses might remove their own Blessings from the Deck, making it only possibly to draw Favors.)

What is not randomized is Permanent Death. By design, PCs are the superheroes of the Mortal World: they are supposed to die again and again because they are there to be in constant danger and in service to the Realm. If your character’s actions have brought you closer to Permanent Death, we’ll let you know so that you can attempt to move off of that path or jump full throttle into it.

(There are times, such as when using the Chesterfield Vanity, where you encounter the chance to Permanently Die. We let you know about these instances in advance.)

Generally, Permanent Death is achieved through repeated narrative action your character takes over the course of multiple events. However, if your character dies many times and incurs multiple Favors from the same God, they may drift towards Permanent Death if they fail to compensate their Favoring Deity or seek out some other sort of reconciliation.

This isn’t a survival horror game, and we really do encourage a high risk playstyle. We want you to make the dangerous gamble and the unexpected power play without worrying about if your character will perm. While your character will absolutely face consequence for actions, you won’t need to worry about them perming without warning.

Question 2: Can I worship a Minor God such as Ca’ri’kara?

Yes, but it must be pursued in-game. Prior to next event, a Minor God header will be available for Ca’ri’kara (with CP expenditures) so that you know the mechanics of it.

However, you must have the pathway opened and clarified for you in-game.

Minor Gods are not the same as Fallen Gods. Minor Gods have never been on the Pantheon, and it should be assumed they are less powerful than both the Pantheon and the Fallen Gods.

Remember: worshiping Minor Gods is risky. Why? That’s a great question to pursue in-game during the spring season!

The Fall of Le’neris: Chapters 1-11

Chapter I: The Jealous God

The creation of Hyrnedhna by Me’me’suul, Mynair by Gu’labir, and Opix by Pel’Pyri ushered in an age of wonder and inspiration. As the new Gods came of age, so too did Mortal worship: the Pantheon watched as these creations of the Gods served as muses to Mortals’ own innovation and creativity.

Me’me’suul’s Hyrnedhna brought forth the people of the Wilds, and the forests sang equally with revelry and the Hunt. Gu’labir’s Mynair welcomed the people of the shores and seas, and the coastlines exploded in shrines and celebration. And Opix–the true favored of Pel’Pyri–conjured delight and change among the Mortals. All across the Realm, the three Made Gods invited reverence and joy.

Faeris’lyr, a child rather than a creation of Gods, congratulated such efforts. He considered his Mother’s creation, Opix, to be a half-sibling and invited Opix to join in the Pantheon’s festivities. One night, after one of these celebrations, Faeris’lyr had a dream: he saw Opix sitting alongside him, a God of the Pantheon. The next day, Faeris’lyr–in recognition of both his mother and the tremendous power of a God’s might–welcomed Opix to the Pantheon. The young God ascended happily, sitting between their maker and Faeris’lyr himself.

Me’me’suul and Gu’labir were pleased by this: they had long since lost track of their own creations, but admired Faeris’lyr’s decision to honor Pel’pyri’s work. Pel’pyri was deeply honored and thanked her son–the first time the Goddess of Fire and Destruction had ever truly express gratitude to her children.

However, Le’Neris–father of Faeris’lyr and Vaer’ine, King of Tides and Life–looked on angrily. He was displeased by Faeris’lyr’s decision and all the more displeased by the popularity of Hyrnedhna and Mynair. As the Pantheon celebrated Opix, Le’Neris grew all the more bitter.

One day, Le’Neris called his youngest daughter, Vaer’ine, to his quarters. Le’Neris explained to Vaer’ine that another of his own children must ascend to the Pantheon. He tild her that he had decided that Vaer’ine, as Goddess of the Hearth, must join her brother on the Pantheon. Vaer’ine was overjoyed until she heard her father’s reasoning. Le’Neris explained that if Pel’lyra, Goddess of Song and Beauty, joined, the other Gods might grow jealous. Similarly, if Faeris’lyr’s brothers–Myrim’lyr and Beo’lyr–ascended, Faeris’lyr might show them too much favoritism. Vaer’ine, he instructed, was the most unimpressive of the children and, therefore, a fitting God to maintain the Dynasty’s balance.

Vaer’ine, insulted, nevertheless assented to his father’s request. “For the Family,” she told him grimly.

Chapter II: The Young Gods

For some time, this pleased Le’Neris: though superficially plainer than her siblings, Vaer’ine was nevertheless a skilled negotiator and a cunning diplomat. She was able to woo the impulsive whims of Me’me’suul to her side, and she even managed, on occassion, to impress Gu’labir, who vocally disliked the Princess of the Hearth. Faeris’lyr came to rely on Vaer’ine’s keen judgment, and Le’neris, whispering in Vaer’ine’s ear, found that his whispers went far further then they had before.

However, this did not stop the movements of Gods outside the Pantheon.

To Le’neris’s great distaste, Steramestei and Kasamei grew ever more popular. Moving freely in the minds and hearts of Mortals, the Sisters quickly established followings rivaling any of the lone Pantheon Gods. And, to Le’neris’s embarrassment, the young God Nepheris–son of Tel’Nephri and Faeris’lyr–had begun study under both Sisters. From Steramestei, the young God learned the hearts of Mortals and, from Kasamei, he learned of their fears. Walking with the Sisters, Nepheris walked among Mortals, amassing his own small following as he learned the ways of the Mortal world.

To Le’neris’s utmost rage, however, good tidings also befell Mynair and Hyrnedhna. The Goddess of the Sea and the Goddess of the Woods ran not just with Mortals but with the wild creatures, the Mynaira and Hyrnedhnai. Such creatures, though not immortal, we’re nevertheless powerful and beyond the Pantheon’s control. The young God Beodhen, brother of Nepheris, took to running with both the Goddess of the Sea and the Woods, learning the ways of wild things. Such actions, Le’Neris sputtered, were unbecoming of the Dynasty.

Le’neris commanded Vaer’ine to take her young nephews in stride. Begrudgingly, the Goddess did: she did not think of herself as nursemaid to any God, let alone the children of her older brother. However, slowly, Vaer’ine came to appreciate the boys: Nepheris had an intellect rivaling even herself and Gu’labir, and Beodhen was as vibrant as Pel’pyri and as charming as Myrim’lyr. As the young Gods aged into young men, Vaer’ine found herself growing increasingly fond of them.

Le’neris also found himself thinking fondly of Beodhen and Nepheris, despite growing increasingly frustrated with his son, Faeris’lyr, and the mother of his children, Pel’pyri.

Faeris’lyr, according to his father Le’neris, was unable to maintain his own court. His listened equally to not just his father and sister Vaer’ine but also to the meddlesome Gu’labir and tempestuous Me’me’suul. Meetings between the Gods frequently broke into chaotic quarrel, aided by Pel’pyri’s Devotion to her own creation, Opix. Even Vaer’ine one of endless patience, grew annoyed with the demanding whims of the elder Gods. More troublesome still, the children of T’Myrim and Zyr’Zane, T’Zyri and T’Rer, regularly made their wants known: whispering mightily into Faeris’lyr’s ear, the Twin Gods received boons far exceeding (what Le’neris imagined was) their station.

However, none of this angered Le’neris as much as the other deity of the tides.

***

Chapter III: The Sea Maiden’s Grace

Far outpacing Hyrnedhna’s popularity, Mynair had become beloved by many in Circadia. They marveled at her calm seas and storms alike, and Le’neris–once considered Lord of all Tides–found himself too busy with Pantheon affairs to rival her appeal. All the worse, the sister Goddesses Steramestei and Kasamei had befriended Mynair: upon her waters, they cast the stars, and Devout of the Sisters quickly took up adjacent worship of Mynair. Even Beodhen, Le’neris’s lively grandson, was caught staring longingly out over Mynair’s deep oceans.

Mynair herself was unbothered by Le’neris’s anger. Much like Hyrnedhna, she seemed disinterested in the politics of Gods, instead wishing only to move through the waters as does any creature of the sea. This only angered Le’neris further.

Eventually, Le’neris called a meeting between his two Pantheon children, Faeris’lyr and Vaer’ine, and the others, Myris’lyr, Beo’lyr, and Pel’yra. To this meeting, he also invited his grandsons, Beodhen and Nepheris.

He told them of his fears: particularly with Opix’s ascension to the Pantheon, the “Strange Children” might eventually become more powerful than the Gods of the Pantheon. This, he assured, would be the death of the Dynasty. Pel’pyri, “bewitched by Steramestei,” was too obsessed with her creation to see what had been done.

Vaer’ine quickly agreed with her father, and Faeris’lyr remained silent. Myris’lyr, Pel’yra, and Beo’lyr, however, questioned their father’s reasoning.

“Why should they care of the Pantheon?” asked Myris’lyr.

“And why should they trouble to ruin us?” remarked Beo’lyr.

“Moreover,” Pel’yra interjected, “while they are Gods of the natural world, their beauty is different than ours. Afterall, the Song of the Sea is of equal magnificence to the Divine Music. Mortals will always see themselves in us–not in floods and thorns.”

Le’neris nodded furiously, affirming Pel’yra’s claim. He explained that, as forces of nature, Hyrnedhna, Opix, and Mynair would never truly understand the lives and weaknesses of Mortals. They would be responsible for not only inspiring awe but, far more frequently, the death of many a Mortal. He cautioned strongly against Mynair who, unlike him, would no doubt indiscriminately send forth great waves that would destroy Mortal villages.

Nepheris, previously quiet, raised an eyebrow. “Why would she do that?”

Le’neris sneered. “Why does a flood cause a flood?”

Nepheris nodded and looked to his younger brother, Beodhen. Beodhen remained lost in thought.

The children of Le’neris turned to their father and, understanding his concern, asked what they might do.

“It can surely be solved with reason,” Myris’lyr offered.

“Perhaps,” Pel’yra worried.

“Perhaps not,” Beo’lyr grew grim.

Still Faeris’lyr said nothing.

Vaer’ine watched her siblings grow restless and then watched the worried brows of her two nephews. Nepheris and Beodhen saw something she did not.

“Father,” she said, “it sounds as if you wish to go to War with forces greater than ours.”

Le’neris glowered, “What is so wrong with that?”

“Surely, father.” Faeris’lyr finally spoke. “You know it would not be merely Mynair and Hyrnedhna against whom we would wage war.”

“So too would Gu’labir and Me’me’suul raise arms,” Beo’lyr shook his head.

“Perhaps. Perhaps not. They are as fickle as their creations,” Le’neris countered.

“T’Zyri and T’Rer? They are older and stronger than us, your children.” Myris’lyr reminded.

Le’neris maintained. “They have more to lose in a fight. Their parents have long since departed this realm.”

“And what of mother?” Pel’yra asked. All the children looked to their Father.

“The Tides can quench a fire.”

Beodhen finally spoke. “And so you would be a kinslayer?”

Le’neris nodded.

Vaer’ine offered again, bitterly, “For the Family.”

Chapter IV: The First Fall

Vaer’ine and Myris’lyr rarely worked together but, at Nepheris’s urging, they colluded in secret.

“Kasamei and Steramestei,” Nepheris assured, “will not join my grandfather’s cause. My brother and I know them well.”

“But would they not stay neutral?” Beo’lyr asked.

“Kasamei might. Steramestei surely would not.”

Myris’lyr argued that two minor Gods, however insidious, would not amount to much against the full Dynasty.

“Grandfather underestimates T’Rer and T’Zyri. They are not on the Pantheon, but they are considered Prince and Princess of the Gods,” Nepheris explained. “Behind T’Rer’s handsome countenance is a will of iron. Behind T’Zyri’s beauty is ruthless cunning. They both would take up arms against Father–afterall, they are of the Oldest Gods, and neither my Father or Grandfather has ever recognized their lineage.”

“Then we cannot go to War,” Vaer’ine concluded.

“We must avoid it at any cost,” Myris’lyr agreed.

At this moment, Beodhen, who had been listening in the shadows, for once unseen, came into view. “Grandfather still wants blood,” he warned. “He speaks against Mynair and Hyrnedhna, but I know him well. It is not disdain, it is envy. In this way, I take after Le’neris. I too feel the drive of the wild, and he remembers the days when he was more like them than like you.” And Beodhen gestured to his aunt, uncle, and brother.

Nepheris assured his brother spoke the truth. Myris’lyr, now seeing the dire moment, asked what they might do.

Vaer’ine knew her father as she knew her own heart. “An offering.”

“Of what?” Nepheris and Beodhen asked in unison.

“Bloody not your hands or minds,” Vaer’ine commanded. “Leave it to your aunt.”

“She knows him best.” Myris’lyr agreed. “Though no one knows the depths of the sea, sister, save the strangest of beasts.”

Vaer’ine raised a goblet to the sky, “For the Family.”

“For the Family,” the rest toasted.

Chapter V: The Second and Third Fall

Vaer’ine stood before the Pantheon, her head lifted and her gaze strong. Once known as the plain sister, it was clear she had grown into her beauty–and power–over the years.

Vaer’ine, copying her father’s words, explained the danger of the Strange Children. Mynair’s floods, Hyrnedhna’s beasts, and Opix’s deadly storms. She explained that the Mortals grew wary not of nature but of the Divine. She cautioned that the Pantheon stood in the balance.

Pel’pyri immediately protested. They had always been Gods of the wild world. Never before had Mortals cared.

Vaer’ine calmly answered, expertly pretending she was sure of herself. “Those times are gone, Mother. We let the Mortals know us, and they see us for what we are. Powerful.”

Gu’labir looked on in amusement.

Me’me’suul called forth a clap of Thunder and bellowed. What would Vaer’ine suggest they do? Slay another God?

Vaer’ine steeled herself. “Only one.”

And Vaer’ine pointed at Opix.

Pel’pyri began to rage, but Le’neris interrupted.

“My love,” He said with acid in his voice. “Your best beloved has caused disastrous harm to not only Mortals but the Mortals who best love the Pantheon.”

And Le’neris stepped forward, dismissively commanding his daughter to sit.

Gu’labir chuckled.

“We need only show the Mortals we understand our wrongs. We need to let them know we mourn with them.” Le’neris supplied.

“But we do not!” Me’me’suul and Pel’pyri shouted.

“But we should.” Le’neris grimaced, as if pained by his next suggestion. “We must offer them the Blood of a God as apology for the loss of Mortal life. It is not natural, but it is fair.”

The Gods began to argue, and Faeris’lyr finally stepped forward.

“No, father,” he ordered. “Such things are impossible. A God must not die for Mortals.”

Gu’labir nodded.

“However,” He continued. “You are right that something must be conceded.”

And looking sadly at his mother, he dismissed Opix from the Pantheon. They were the first of the Pantheon to fall.

As soon as Opix was dismissed, Pel’pyri spoke against Le’neris, her son Faeris’lyr, and her daughter Vaer’ine. She pointed to collusion on their parts–a claim Faeris’lyr honestly denied.

Vaer’ine stayed silent as she watched her brother. He had never been a good ruler, but he was nonetheless exceedingly fair. She felt deep in her bones his next words.

“I understand your anger, Mother,” he murmured. “And there is little I can do, as so too do I understand my father.”

Le’neris snarled at his wife, reminding her of the thoughtless destruction Opix had brought to Mortals.

“Vaer’ine, dear sister,” Faeris’lyr met her eyes grimly. Before he could speak further, Vaer’ine dropped to her knee.

“I know, fine brother.”

Gu’labir steepled his talons.

“I relinquish my place on the Pantheon.”

“Thank you sister.” Faeris’lyr paused. “For the family.”

“Indeed, Brother. For the Family.”

“You have served us all well, Vaer’ine. I propose, as you Fall, we offer you not the Realm of the Hearth.” And then Faeris’lyr surprised even Le’neris. “True Loyalty is your purview. Whatever that Loyalty might entail.”

Vaer’ine remained quiet and, for once, appreciated her Brother’s gift.

Vaer’ine was the second God to fall from the Pantheon.

Chapter VI: Dreams upon Dreams

Vaer’ine’s gesture appeased the other Gods for only a relative moment. Pel’pyri grew anxious that Le’neris had only orchestrated his first command. Speaking with Me’me’suul, she remarked that it was a matter of time before things escalated–particularly since Vaer’ine no longer had commitment to the Pantheon.

At Gu’labir’s urging, Pel’pyri sought out Steramestei, the Divine originator of her inspiration. She explained her worries as the Star Lady calmly listened.

“You are not wrong,” Steramestei offered. “My sister, Kasamei, has seen a future cloaked in blood and fire.”

Pel’pyri assented: such things were her fear.

“But Prophecy must be tempered with reason,” Steramestei’s voice grew as distant as the floating stardust above them. “And I see not Destruction from this course but regeneration. After all, dear Pel’pyri, you know better than anyone that a fire sweeps away the dead and dying old growth.”

Pel’pyri felt herself falling away from the sympathies she had once known. While she had never understood her children, she nevertheless cared that they be well. This sentiment seemed to feather away, like paper in a flame.

She thanked the Star Lady and took her leave. That night, Pel’pyri dreamed of waves crashing against a tower of fire.

And in another corner of Horizon, another dream was had.

T’Rer had spent the day in deep thought. His sister had slithered into the body of a glittering snake and, unbeknownst to Vaer’ine, disguised herself as a strange jewel upon the Goddess’s cloak. She had listened to the quarrel of the Gods.

T’Zyri described to her brother the Fall of both Opix and Vaer’ine. She considered the rankled nerves of Me’me’suul and Pel’pyri. The graying brow of Faeris’lyr. The reaching fingers of Le’neris, grasping at power he already had. The seeming indifference of the Rotten One.

T’Rer attended her words but shook his head.

“Check your ambition, sister.” He warned. “Our parents left this place because the Pantheon was never their desire.”

“But it could be ours,” she insisted. “You would be a fine king.” And why not I the Queen? She wondered.

T’Rer thought for a moment. “Let me think on it. I would not raise a war, T’Zyri. Only my voice and a conversation.”

That night, T’Rer dreamed an impossible dream. A dream of floods and fires, swords and shackles, screaming masses falling underneath the foot of a clumsy giant. He saw further his own hands, grasping a crown, as the floods faded away. He saw pillars and archways, spiraling higher than any dreamed.

He did not notice the quiet snake at his heel, but we never capture all of a dream.

Chapter VII: Thirst

Time passed, and the Pantheon continued to quarrel. Faeris’lyr scarcely had time to mind the wants and needs of Mortals, and such tasks fell increasingly to his siblings and, surprisingly, T’Zyri and T’Rer.

Le’neris told him to pay no mind. It would pass. The Pantheon may grow small, but the Dynasty remained as supports of the throne.

And then an improbable thing happened: Faeris’lyr fell ill. He cried of unquenchable thirst but, when offered water, expelled it immediately. Even Pel’pyri tended her son, mourning what may be his death.

The Gods knew not why, and even Gu’labir decided it was the product of true disease rather than meddling from another.

But Le’neris could not convince himself of such a truth. Was it T’Zyri, the Poisoner? Steramestei, the Dreamer? Kasamei, known as Lady Death herself?

Le’neris dove to the Realm he had once considered solely his: the seas.

In what was now unfamiliar darkness, Le’neris’s head grew busy. He thought on his son’s cries for water, even as water refused his body.

Water.

And Le’neris knew what he had to do.

Chapter IIX: Conviction

This time, when he spoke, Le’neris held no slippery tongue nor cunning guile. He spoke with an honesty tainted by delusion and, though he refused to admit it, dreams.

He noticed not the snake at his heel.

“A God does not fall sick of simply fatigue or passing disease,” he assured. “A God falls sick of another God.”

And Le’neris spoke of Mynair, the creature that never should have been. Her playacting at innocence. The power she held over all waters, not just the sea.

“Her tendrils must stretch as far as Horizon,” and Le’neris growled like the tides he once knew. “And she will be our death.”

Pel’pyri and Me’me’suul once more raised their fists. Gu’labir, noting Faeris’lyr’s absence and the stink of serpents, remained silent.

“What would you propose?” Pel’pyri demanded.

“Death and nothing else.” Le’neris’s eyes grew as stormy as his lost ocean.

As is the way of fire, Pel’pyri grew hot. She blazed into a tower of rolling flame. She turned towards her former lover and advanced.

But an angry fire will not eat the hungry ocean. Le’neris consumed her, and Pel’pyri was the first to die.

The first Blood War had begun.

Chapter IX: Allegiances

The lots need not be cast: everyone knew their loyalties.

Me’me’suul cried out in sorrow and rage. Far in her woods, Hyrnedhna felt her wild heart surge and, watching as Me’me’suul cast thunder clouds across the darkened sky, raised a howl to summon all her Beasts.

T’Zyri and T’Rer immediately took up his call. T’Rer marshaled his warriors and T’Zyri her rogues. As Me’me’suul slung terror from the skies, T’Rer marched the ground and T’Zyri the shadows. T’Rer, thinking on the clumsy feet of giants, made ample accommodations for evacuating Mortals. T’Zyri assisted, disinterested as she might be in their well-being.

To the ailing Faeris’lyr, propped in front of Le’neris, raced Myris’lyr, Pel’lyra, and Beo’lyr. Vaer’ine needed no coaxing: she brought with her her now grown charges. The Tactician Nepheris and the Shining Prince Beodhen.

Gu’labir slipped, for a time, into the shadows. Here he watched T’Zyri slither and squirm amongst the hearts of the most wretched of Mortals.

“A fine queen she’d make,” he laughed to no one.

Opix and Mynair, too, only watched. A war of beasts was not a home to the returning tides and the capricious winds.

And, perched on a hill, high above the first battle, Kasamei and Steramestei looked on.

Kasamei looked to her twin and sighed. “Is this the first or last of dreams?”

Steramestei laughed.

“Only the first, my dearest,” she assured. “Inspiration touches hearts, but I do not seek to stay or steady their hand.”

Chapter X: The First Battle

The First Battle was fast and bloody. The children of the Dynasty were not prepared for Hyrnedhna and her maker’s ferocity.

Myris’lyr valiantly stood against beasts, cutting them down with his sword, ducking their fangs and talons, and piling bodies before him. He was no match, however, for the lightning bolt that fell upon him. He collapsed, a pile of ash, caught and blown away by a fickle breeze.

Pel’yra screamed, falling forward to catch her brother’s ashes. The noble deity stumbled and crashed upon the battlefield. Hyrnedhna’s beasts fell upon her, ripping her pretty face from her lovely head.

Beo’lyr, calling forth his nephews, Beodhen and Nepheris, charged, his mouth heavy with angry blood. The two deities fought alongside him as he advanced on Hyrnedhna and her wildlings.

He struck many down and reached Hyrnedhna herself. As he slashed across her face, he felt a great pressure around his chest.

Me’me’suul had descended from the sky and wrapped his giant fist around Beodhen’s namesake.

Without pause, Me’me’suul gnashed his teeth and, raising Beo’lyr to his maw, ripped Beo’lyr’s body in two. He consumed the fallen prince’s head and heart. He threw his guts and legs to Hyrnedhna who consumed them greedily.

Me’me’suul turned to Nepheris and Beodhen, flinching as he wondered if he might kill the prince who spoke to beasts and his brother who knew secrets deeper than simple war.

But there is no rage like a proud father, and no feasting storm can satisfy the hungry ocean.

As Me’me’suul allowed himself a moment of pity, Le’neris fell upon him.

Like an expert butcher poised upon a bull, he sunk his sword into Me’me’suul’s throat.

It was, like the battle, quick and brutal.

T’Rer called a retreat as Hyrnedhna, for the first time in her life, let out a curdling scream. Scared and alone, she tore from her maker’s giant body his head. The Hyrnedhnai circled around her as she wailed into fur and blood.

Somewhere, deep in the shadows, Gu’labir matched the Wildqueen’s grief. His sobs were quiet but piercing.

The Rotten One had never known true loss.

He noticed not the snake at his heel.

Chapter Xl: The Marriage of Shadow

From the coils of her own darkness, T’Zyri writhed forth from the spirals of the shadow she shared with Gu’labir.

She had not known he had been following her until she heard his cries. How strange such a stinking creature might be so silent.

“Is the War lost?” She hissed.

Gu’labir turned his head and, seeing T’Zyri, offered a hostile guffaw.

“Far from it,” his voice cleared as his loathsome face cracked into a crooked, hungry grin. “I have only lost a friend.”

T’Zyri regarded the monster before her, the glutton’s pustules and festering wounds seemingly deepened in the Shadow.

“I wouldn’t understand such loss, but I am sorry for you.”

It might seem strange that the Beautiful One would find such a creature desirable, but she felt something stir. Here was something more ancient than she and, to her disgust, more deeply rooted in the webs of this world.

Gu’labir laughed, and it was not a kind sound. T’Zyri had only ever made unkind sounds, so she did not notice. “Princess, I did not expect that I was the one you’d want to know.”

The princess of the Old Gods started back and sneered. “Don’t flatter yourself.”

“Oh, I don’t,” he chuckled. “I know the one on your horizon, and he gleams far brighter than I do. But I also know the first shudders of desire.”

“You insult me, creature,” she hissed, and her tongue, for a moment, split like a snake’s.

Gu’labir offered another unkind sound. “Creature indeed,” he answered. “If you should ever lay a finger upon me or I upon you, your father, Blessing upon him wherever he may be, would be…disappointed.”

T’Zyri said nothing.

“I am a Hedonist, Schemer. Nothing more, nothing less. From a dead whale, I carved the beauty of the seas simply because it pleased me in the moment,” he pointed at her, slime dripping from his arms. “You are a thinker, and I am an artist. That’s all there is to it.”

It was true. T’Zyri’s soul knew only what she sought, not what she might create.

“Hedonism begins with what we truly want,” and Gu’labir sagged his body against the mossy wall. In the dim light, T’Zyri watched as the Blood shone like diamonds. “And you don’t want love or lust, T’Zyri.”

She cleared her throat.

“You want control.” He smiled, once more, unkindly. “And you’d make a fine queen.”

And Gu’labir sank into the wall, all but relinquishing whatever love he might have once had for Gods and their creations. He would seek out the head of his friend and retire with it somewhere dark and difficult.

As he melted away, he offered the Princess who might have been a queen a single gift.

A dagger, hewn of bone and dulled with use. Carved into it was a sun, across an ocean, rising, setting, and once more rising.

T’Zyri, deep in her own bones, knew its purpose.

Dates for 2024

We have dates for 2024!

Event 3/Spring 1 Day: April 13, 2024

$50 ticket, $20 meal plan, Camp Middlesex

This will be a one day event running from 1pm-late. The camp does have available overnight housing, but the only running water will be in the Monster Camp building, which will be available to PCs.


Event 4: May 3-5, 2024

$100 ticket, $35 meal plan, Camp Middlesex


Event 5: May 24-26, 2024

$100 ticket, $35 meal plan, Camp Middlesex


Event 6: September 27-29, 2024

$100 ticket, $35 meal plan, Camp Middlesex

Event 2: The Starshine Gala

Out of Game Note: This gala will include anachronistic music from mostly the 1980s. The intention is to invoke nostalgia of 1980s High Fantasy films.

There will be no combat during the gala, it will occur inside, and players are welcome to wear more formal costumes you might otherwise be uncomfortable fighting in. Additionally, we will absolutely support any of the usual player-driven, uh, festivities that you all have introduced for midnight saturday night.

Steramestei players should anticipate being pulled away from the Gala briefly, though it will be opt-in. You will be outside for a limited period of time, but there will be no combat.

Combat will continue after the gala. We anticipate the gala running roughly an hour and a half or so.

Event 2: Order from the High Clergy

Full Text Below

To My Comrades at the Highgate Barracks:

It was not just a pleasure but an honor to meet you and fight also guide you. You seem to be people of dedication to your Gods, and it is always rejuvenating to see how our different Devotions comes together.

First and foremost, my brother, Magister Devon Rakes, and I wish to thank you for early explorations into the Abyss. I can safely say I have never seen the types of creatures we encountered. More than ever, I am resolute in our commitment to Abyssal expedition.

More immediately, I have orders from the High Clergy: this coming month, we will travel to the Grand Scar Outpost, some fifty miles from Gods Road proper. Devon, aided by Priests of Nepheris, has spent the better part of the past two years constructing this outpost–it serves to better situate elite troops near the Grand Scar. This is particularly important as we work to protect the small hamlets and villages closer to the Grand Scar than Gods Road. 

Devon has arranged so that we may expediently travel their at our convenience. When you arrive, the High Clergy has provided accommodations. I will not be accompanying you, as I will be keeping watch at Gods Road.

Normal holidays will proceed as will unrelated duties including trials and Devotional tasks. We anticipate intensive exploration into the Abyss. 

Yours in Service,

Pilar Rakes

***

Please don’t forget to register for our Nov 17-19 event at Camp Denison.

Chapters I and II: The Fall of Le’Neris

The following document was recovered in-game at Zealot Event 1. It represents the first chapters of The Fall of Le’Neris, a myth held in the Cloisters.

Chapter I: The Jealous God

The creation of Hyrnedhna by Me’me’suul, Mynair by Gu’labir, and Opix by Pel’Pyri ushered in an age of wonder and inspiration. As the new Gods came of age, so too did Mortal worship: the Pantheon watched as these creations of the Gods served as muses to Mortals’ own innovation and creativity.

Me’me’suul’s Hyrnedhna brought forth the people of the Wilds, and the forests sang equally with revelry and the Hunt. Gu’labir’s Mynair welcomed the people of the shores and seas, and the coastlines exploded in shrines and celebration. And Opix–the true favored of Pel’Pyri–conjured delight and change among the Mortals. All across the Realm, the three Made Gods invited reverence and joy.

Faeris’lyr, a child rather than a creation of Gods, congratulated such efforts. He considered his Mother’s creation, Opix, to be a half-sibling and invited Opix to join in the Pantheon’s festivities. One night, after one of these celebrations, Faeris’lyr had a dream: he saw Opix sitting alongside him, a God of the Pantheon. The next day, Faeris’lyr–in recognition of both his mother and the tremendous power of a God’s might–welcomed Opix to the Pantheon. The young God ascended happily, sitting between their maker and Faeris’lyr himself.

Me’me’suul and Gu’labir were pleased by this: they had long since lost track of their own creations, but admired Faeris’lyr’s decision to honor Pel’Pyri’s work. Pel’Pyri was deeply honored and thanked her son–the first time the Goddess of Fire and Destruction had ever truly expressed gratitude to her children.

However, Le’Neris–father of Faeris’lyr and Vaer’ine, King of Tides and Life–looked on only angrily. He was displeased by Faeris’lyr’s decision and even more displeased by the popularity of Hyrnedhna and Mynair. As the Pantheon celebrated Opix, Le’Neris grew all the more bitter.

One day, Le’Neris called his youngest daughter, Vaer’ine, to his quarters. Le’Neris explained to Vaer’ine that another of his own children must ascend to the Pantheon. He told her that he had decided that Vaer’ine, as Goddess of the Hearth, must join her brother on the Pantheon.

Vaer’ine was overjoyed until she heard her father’s reasoning.

Le’Neris explained that if Pel’lyra, Goddess of Song and Beauty, joined, the other Gods might grow jealous. Similarly, if Faeris’lyr’s brothers–Myrim’lyr and Beo’lyr–ascended, Faeris’lyr might show them too much favoritism. Vaer’ine, he instructed, was the most unimpressive of the children and, therefore, a fitting God to maintain the Dynasty’s balance.

Vaer’ine, insulted, nevertheless assented to her father’s request. “For the Family,” she told him grimly.

Chapter II: The Young Gods

For some time, this arrangement pleased Le’Neris: though superficially plainer than her siblings, Vaer’ine was nevertheless a skilled negotiator and a cunning diplomat. She was able to woo the impulsive whims of Me’me’suul to her side, and she even managed, on occassion, to impress Gu’labir, even though the Hedonist Prince vocally disliked the Princess of the Hearth. Faeris’lyr came to rely on Vaer’ine’s keen judgment, and Le’neris, whispering in Vaer’ine’s ear, found that his whispers went far further then they had before.

However, this did not stop the movements of Gods outside the Pantheon.

To Le’neris’s great distaste, Steramestei and Kasamei grew ever more popular.

Moving freely in the minds and hearts of Mortals, the Sisters quickly established followings rivaling any of the lone Pantheon Gods. And, to Le’neris’s embarrassment, the young God Nepheris–son of Tel’Nephri and Faeris’lyr–had begun study under both Sisters. From Steramestei, the young God learned the hearts of Mortals, and, from Kasamei, he learned of their fears. Walking with the Sisters, Nepheris walked among Mortals, amassing his own small following as he learned the ways of the Mortal world.

To Le’neris’s utmost rage, however, good tidings also befell Mynair and Hyrnedhna. The Goddess of the Sea and the Goddess of the Woods ran not just with Mortals but with the wild creatures, the Mynaira and Hyrnedhnai. Such creatures, though not immortal, were nevertheless powerful and beyond the Pantheon’s control. The young God Beodhen, brother of Nepheris, took to running with both the Goddess of the Sea and the Woods, learning the ways of wild things. Such actions, Le’Neris sputtered, were unbecoming of the Dynasty.

Le’neris commanded Vaer’ine to take her young nephews in stride. Begrudgingly, the Goddess did: she did not think of herself as nursemaid to any God, let alone the children of her older brother. However, slowly, Vaer’ine came to appreciate the boys: Nepheris had an intellect rivaling even herself and Gu’labir, and Beodhen was as vibrant as Pel’Pyri and as charming as Myris’lyr. As the young Gods aged into young men, Vaer’ine found herself growing increasingly fond of them.

Le’neris also found himself thinking fondly of Beodhen and Nepheris, despite growing increasingly frustrated with his son, Faeris’lyr, and the mother of his children, Pel’Pyri.

Faeris’lyr, according to his father Le’neris, was unable to maintain his own court. He listened equally to not just his father and sister Vaer’ine but also to the meddlesome Gu’labir and tempestuous Me’me’suul. Meetings between the Gods frequently broke into chaotic quarrel, aided by Pel’Pyri’s Devotion to her own creation, Opix. Even Vaer’s ine, one of endless patience, grew annoyed with the demanding whims of the elder Gods. More troublesome still, the children of T’Myrim and Zyr’Zane, T’Zyri and T’Rer, regularly made their wants known: whispering mightily into Faeris’lyr’s ear, the Twin Gods received boons far exceeding (what Le’neris imagined was) their station.

However, none of this angered Le’neris as much as the other deity of the tides.